Reflective Surfaces

For a reflective surface:

1. In Hypershade, create a Phong or Blinn Material

2. Adjust the Reflectivity attribute

3. In render settings, go to Features tab and turn on raytracing

4. If you want shadows as well, select light, open attributes and enable Raytrace Shadow

Polygonal Modeling

No Class Friday 9/21

Due 9/25

Find a household object or imagined object, prepare reference images (drawn or photo) and create a polygonal model of the object. Upload maya file to your folder or lms.

Also model a more organic object using NURBs.

Assignment 1: Bouncing Ball – update

This assignment is due Friday Sept. 7.  For this class we will be uploading assignments to the class file server.  Information about the file server can be found here: http://helpdesk.hss.rpi.edu/pl/file-storage

On the file server there is a folder for our class Arts-4060.  Inside the folder there should be a folder for everyone enrolled.  In your folder create a folder for the assignment you are working on and upload your work there.

For assignment 1 you should upload your playblast and your maya file.

 

Creating your own shelf

Then to add items to the shelf either middle mouse drag a command from the script editor to the shelf or  hold Ctrl + Shift as you select a command from a menu (it might take some time for it to appear on the shelf)

Assignment 1: Bouncing Ball

Create a short animation of a bouncing ball.  Don’t worry about squash and stretch we will be focusing on that next week.  Focus on timing and spacing.  If you wanted to complicate the assignment, add change in rotation. This animation should be at least 50 frames and no longer than 100 frames.  The playblast of the animation should be from the side camera and then uploaded to your vimeo account.  Make sure you email me a link to your vimeo account.

Use this Ball rig