Outputting from Maya to After Effects.
Author Archives: ruzans
Lighting Tutorial
Walks
Homework for Tuesday Nov.13
Think about character development and create a video ref of you acting out the movement of your character.
Upload character development ideas.
Some pdfs
Rigging
Bee-Boy rig
Milestone Project 1:
Animation I
Milestone Project 1: Character and Environment
Due: Nov 2.
Create an environment for your character and pose the character within it.
This will be the set for your final shot, which we will work on throughout the remainder of the semester. The environment at this stage should be refined enough to be usable, though you can continue to go back and add detail, improve textures, etc. The environment should include materials and lighting.
Models should be done by Oct. 23 for in-class rigging studio. Make sure you aslo upload your character sketch.
Steps:
1. Finish character model
2. Rig it
3. Create an environment
4. Set up a shot camera
5. Pose the character in two poses that each clearly communicate an action or emotion
6. For each pose, render one still image at 1280×720 (HD 720p). Save as high-quality JPG’s.
Some Texture Pointers
Texture Resource: CGTextures
CrazyBump (we have a site license for this)
Some tools used:
- Create Polygon Tool
- Append Polygon Tool
- X key to toggle snap to grid when using move tool
- UV snapshot > Targa > 512 x 512
- Save texture in the sourceimages in the project folder
- Photoshop
- One PSD file for all data for your data
- Name layers in your photoshop file
- UV snapshot on the top> Blend mode screen and the background layer black
- Name Materials
- Fast seamless tile: Duplicate layer then filter>offset and then create layer mask and the gradient
- One powers of 2 higher than what size your texture is going to be
- Overlap texture/ add drop shadow to give a feeling of and edge
- Merge Meshes
- Blinn and turn off reflectivity
- Renderer to High Quality Renderer
- Lighting Use all Lights and then create point lights
- create a specular map one material at a time. go back to photoshop and lower the brightness if the material is not reflective and raise the brightness on the material that are reflective. Add monochromatic noise to the specular map. Invert and set blend mode to screen and blur slightly. You can also add a tint.
- In Maya in the material attributes attach the file to the specular color
- Use CrazyBump to make bump map
- Use a Tangent Space Normals
Backgrounds
This is a useful site full of examples of backgrounds for animations. Look at these example as you collect reference material for the environment you will create.